importpandasaspd
data=pd.read_csv('game_data.csv')
hunter_set=data[data['set_name']=='Hunter']
print(hunter_set[['accuracy','reload_speed','stealth_bonus']].mean())
importpandasaspd
data=pd.read_csv('game_data.csv')
assault_set=data[data['set_name']=='Assault']
print(assault_set[['damage','movement_speed','flashbang_effect']].mean())
importpandasaspd
data=pd.read_csv('game_data.csv')
engineer_set=data[data['set_name']=='Engineer']
print(engineer_set[['health','terrain_control','explosion_damage']].mean())
importpandasaspd
data=pd.read_csv('game_data.csv')
sniper_set=data[data['set_name']=='Sniper']
print(sniper_set[['accuracy','reload_speed','stealth_bonus']].mean())
importpandasaspd
data=pd.read_csv('game_data.csv')
medic_set=data[data['set_name']=='Medic']
print(medic_set[['healing_power','revival_speed','health_regen']].mean())
importpandasaspd
data=pd.read_csv('game_data.csv')
stealth_set=data[data['set_name']=='Stealth']
print(stealth_set[['stealth_bonus','movement_speed','tracking_accuracy']].mean())
importpandasaspd
data=pd.read_csv('game_data.csv')
demolition_set=data[data['set_name']=='Demolition']
print(demolition_set[['explosion_damage','reload_speed','terrain_control']].mean())
importpandasaspd
data=pd.read_csv('game_data.csv')
hunter_assault_set=data[data['set_name'].isin(['Hunter','Assault'])]
print(hunter_assault_set[['accuracy','damage']].mean())
importpandasaspd
data=pd.read_csv('game_data.csv')
engineer_medic_set=data[data['set_name'].isin(['Engineer','Medic'])]
print(engineer_medic_set[['health','healing_power']].mean())
defcalculate_rating(survival,damage,speed,flexibility):
return(survival+damage+speed+flexibility)/4
importpandasaspd
defupdate_data():
data=pd.read_csv('game_data.csv')
data['update_time']=pd.Timestamp.now()
data.to_csv('game_data.csv',index=False)
deftell_story():
print(""
deftell_gag():
print("顶级突击者。"
